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Editors:Henrik Gustavsson
Conference:SIGRAD 2006. The Annual SIGRAD Conference; Special Theme: Computer Games
Publication type: Conference proceedings
Issue:019
Language:English
Introduction:These proceedings contain the papers from the SIGRAD 2006 conference which was held on the 22nd and 23rd of November in Skövde; Sweden. The topic of this year’s conference is Computer Games. As in previous years; we also welcome paper submissions in various other graphics areas.

The SIGRAD conference has an explicit ambition to broaden its geographic scope beyond the national borders of Sweden. We are therefore very happy to have several international contributions this year. The keynote speakers this year are Torbjörn Söderman and Johan Andersson from DICE. The topic of the keynote is the history of rendering in computer games and the rendering technology used in the current generation of game engines.

We would also like to thank the program committee that provided timely reviews; and helped in selecting the papers for these roceedings.

Many thanks to our generous sponsors: Högskolan i Skövde; DICE ; Pearson Education; InGaMe Lab and Akademibokhandeln. We wish all participants a stimulating conference; and hope they take the chance and to create new connections in the Nordic graphics community.

Contents

Book Cover (PDF file, requires Acrobat Reader)
Title pages (PDF file, requires Acrobat Reader)
Table of contents (PDF file, requires Acrobat Reader)
Foreword_Preface (PDF file, requires Acrobat Reader)
Committee (PDF file, requires Acrobat Reader)

Research/Work in Progress

019:001
Stefan Seipel, Anders Nivfors
Efficient rendering of multiple refractions and reflections in natural objects
[Abstract and Fulltext]

019:002
Gunnar Johansson, Ola Nilsson, Andreas Söderström, Ken Museth
Distributed Ray Tracing In An Open Source Environment
[Abstract and Fulltext]

019:003
Jindrich Parus, Anders Hast, Ivana Kolingerová
Temporal Face Normal Interpolation
[Abstract and Fulltext]

019:004
Henrik Gustavsson, Henrik Engström, Mikael Gustavsson
A multi-sampling approachfor smoke behaviour in real-time graphics
[Abstract and Fulltext]

019:005
Martin Servin, Claude Lacoursiére, Niklas Melin
Interactive Simulation of Elastic Deformable Materials
[Abstract and Fulltext]

Sketches / Short Papers

019:006
Slawomir Bogacki
Computer visualization in accident prevention in industry
[Abstract and Fulltext]

019:007
Anders Hast, Tony Barrera, Ewert Bengtsson
Incremental Spherical Interpolation with Quadratically Varying Angle
[Abstract and Fulltext]

Application Papers

019:008
Mikael Lebram, Henrik Engström, Henrik Gustavsson
A Driving Simulator Based on Video Game Technology
[Abstract and Fulltext]

019:009
Emil Brink, Eskil Steenberg, Gert Svensson
The Verse Networked 3D Graphics Platform (Part1)
[Abstract and Fulltext]

Year:2006
No. of pages:53
ISBN (print):91-85643-17-3
Series:Linköping Electronic Conference Proceedings
ISSN (print):1650-3686
ISSN (online):1650-3740
File:http://www.ep.liu.se/ecp/019/sigrad_2006_complete.pdf
Available:2006-11-22
Publisher:Linköping University Electronic Press; Linköpings universitet

REFERENCE TO THIS PAGE
Henrik Gustavsson (2006). SIGRAD 2006. The Annual SIGRAD Conference; Special Theme: Computer Games http://www.ep.liu.se/ecp_home/index.en.aspx?issue=019 (10/20/2014)