Research Papers 016:001 , , Connected Minimal Acceleration Trigonometric Curves [Abstract and Fulltext] 016:002 Martin Pettersson, Jacob Ström Texture Compression: THUMB [Abstract and Fulltext] 016:003 Jeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster Lighting Effects for Mobile Games [Abstract and Fulltext] Application Papers 016:004 Joakim Almgren, Richard Carlsson, Henrik Erkkonen, Jonas Fredriksson, Sanne Møller, Henrik Rydgård, Mattias Österberg, Kristina Bötschi, Benedikt Voegtli, Morten Fjeld Tangible User Interface for Chemistry Education: Visualization, Portability, and Database [Abstract and Fulltext] 016:005 Richard Johansson, Pierre Nugues Automatic Conversion of Traffc Accident Reports into 3D Animations [Abstract and Fulltext] 016:006 Jonas Lindemann, Gran Sandberg, Ola Dahlblom Visualisation as a Tool for Understanding Fibre Network Behavior [Abstract and Fulltext] Work in Porgress 016:007 Anders Henrysson, Mark Billinghurst, Mark Ollila Augmented Reality on Mobile Phones [Abstract and Fulltext] 016:008 Kari J. Kangas, Mika Qvist, Kari Pulli Synthetic Content Approach for Benchmarking Mobile 3D Graphics [Abstract and Fulltext] 016:009 Karljohan Lundin, Matthew Cooper, Anders Ynnerman The Orthogonal Constraints Problem with the Constraint Approach to Proxy-based Volume Haptics and the Sol [Abstract and Fulltext] 016:010 Björn Olsson, Anders Hast, Anders Ynnerman A Novel Approach to Compress Reflection Functions Based on PCA [Abstract and Fulltext] 016:011 Mikael Persson, Karl-Anders Johansson Opportunities and challenges when 3D accelerating mobile user interfaces [Abstract and Fulltext] Sketches 016:012 Daniel C. Doolan, Sabin Tabirca Distributed Fractal Generation Across a Piconet [Abstract and Fulltext] 016:013 Yu Han Developing Mobile 3D Games Using MIDP 2.0 Game API and JSR 184 Mobile 3D Graphics (M3G) API [Abstract and Fulltext] Posters 016:014 Beata Stahre, Monica Billger Experience of Light, Colour and Space in Virtual Environments [Abstract and Fulltext] |