Stefan Seipel and Anders Backman (pdf)
Committee (pdf)
Keynote and Invited Presentation
013:001
Oliver Deussen
Interactive landscape visualization
[Abstract and Fulltext]
013:002
Tomas Landelius
Visualization at SMHI
[Abstract and Fulltext]
013:003
Ken Museth
TetSplat: Real-Time Rendering and Volume Clipping of Large Unstructured Tetrahedral Meshes
[Abstract and Fulltext]
Research Papers
013:004
Tony Barrera, Anders Hast, Ewert Bengtsson
Incremental Spherical Linear Interpolation
[Abstract and Fulltext]
013:005
Niklas Folkegård, Daniel Wesslén
Dynamic Code Generation for Realtime Shaders
[Abstract and Fulltext]
013:006
Calle Lejdfors, Lennart Ohlsson
PyFX – An Active Effect Framwork
[Abstract and Fulltext]
013:007
Per Ohlsson, Stefan Seipel
Real-time Rendering of Accumulated Snow
[Abstract and Fulltext]
013:008
Erik Vidholm, Jonas Agmund
Fast surface rendering for interactive medical image segmentation with haptic feedback
[Abstract and Fulltext]
013:009
Lars Winkler Pettersson, Ulrik Spak, Stefan Seipel
Collaborative 3D Visualizations of Geo-Spatial Information for Command and Control
[Abstract and Fulltext]
Work in Progress
013:010
Anders Henrysson, Mark Ollila
Context Aware Maps
[Abstract and Fulltext]
013:011
Daniel Wesslén, Stefan Seipel
GPU-assisted Surface Reconstruction and Motion Analysis from Range Scanner Data
[Abstract and Fulltext]
Sketches
013:012
Ulf Söderman, Simon Ahlberg, Åsa Persson, Magnus Elmqvist
Towards rapid urban environment modelling
[Abstract and Fulltext]
013:013
Anders Sandholm, Ken Museth
3D Reconstruction From Non-Euclidian Distance Fields
[Abstract and Fulltext]
013:014
Anders Hast, Daniel Wesslén, Stefan Seipel
Improved Diffuse Anisotropic Shading
[Abstract and Fulltext]
013:015
Michael Bang Nielsen, Ken Museth
An Optimized, Grid Independent, Narrow Band Data Structure for High Resolution Level Sets
[Abstract and Fulltext]
Posters
013:016
Daniel Wesslén, Stefan Seipel
The Virtual Forest
[Poster]