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Authors:Christoffer Holmgård Pedersen: IT University of Copenhagen, Computer Games Research Group, Rued Langgaards Vej 7, 2300 København S, Denmark
Rilla Khaled: IT University of Copenhagen, Computer Games Research Group, Rued Langgaards Vej 7, 2300 København S, Denmark
Georgios N. Yannakakis: IT University of Copenhagen, Computer Games Research Group, Rued Langgaards Vej 7, 2300 København S, Denmark
Publication title:Ethical Considerations in Designing Adaptive Persuasive Games
Conference:Persuasive Technology: Design for Health and Safety, The 7th International Conference on Persuasive Technology, PERSUASIVE 2012, Linköping, Sweden, June 6-8, Adjunct Proceedings
Publication type: Abstract and Fulltext
Issue:068
Article No.:004
Abstract:In this poster, we describe an ongoing project concerning the development of an Adaptive Treatment Game (ATG) for treating Post Traumatic Stress Disorder. The ATG uses biofeedback and computer game technology to enable multiple treatment techniques and goals. We examine how a multidisciplinary approach shaped the prototype and we discuss the ethical implications of creating a self-adaptive, semiautonomous treatment game.
Language:English
Year:2012
No. of pages:4
Pages:13-16
Series:Linköping Electronic Conference Proceedings
ISSN (print):1650-3686
ISSN (online):1650-3740
File:http://www.ep.liu.se/ecp/068/004/ecp12068004.pdf
Available:2012-06-06
Publisher:Linköping University Electronic Press, Linköpings universitet

REFERENCE TO THIS PAGE
Christoffer Holmgård Pedersen, Rilla Khaled, Georgios N. Yannakakis (2012). Ethical Considerations in Designing Adaptive Persuasive Games, Persuasive Technology: Design for Health and Safety, The 7th International Conference on Persuasive Technology, PERSUASIVE 2012, Linköping, Sweden, June 6-8, Adjunct Proceedings http://www.ep.liu.se/ecp_article/index.en.aspx?issue=068;article=004 (accessed 9/21/2014)