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Authors:Henrik Gustavsson: University of Skövde, Sweden
Henrik Engström: University of Skövde, Sweden
Mikael Gustavsson: Högskolan i Skövde, Sweden
Publication title:A multi-sampling approachfor smoke behaviour in real-time graphics
Conference:SIGRAD 2006. The Annual SIGRAD Conference; Special Theme: Computer Games
Publication type: Abstract and Fulltext
Article No.:004
Abstract:Smoke simulation is a key feature of serious gaming applications for fire-fighting professionals. A perfect visual appearance is not of paramount importance; the behavior of the smoke must however closely resemble its natural counterpart for successful adoption of the application. We therefore suggest a hybrid grid/particle based architecture for smoke simulation that uses a cheap multi-sampling technique for controlling smoke behavior. This approach is simple enough for it to be implemented in current generation game engines; and uses techniques that are very suitable for GPU implementation; thus enabling the use of hardware acceleration for the smoke simulation.
Keywords:Smoke Simulation; Particle System; Multi-sampling; GPU; Serious Gaming
No. of pages:5
Series:Linköping Electronic Conference Proceedings
ISSN (print):1650-3686
ISSN (online):1650-3740
Publisher:Linköping University Electronic Press; Linköpings universitet

Henrik Gustavsson, Henrik Engström, Mikael Gustavsson (2006). A multi-sampling approachfor smoke behaviour in real-time graphics, SIGRAD 2006. The Annual SIGRAD Conference; Special Theme: Computer Games;article=004 (accessed 2/13/2016)