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Authors:Henrik Gustavsson: University of Skövde, Sweden
Henrik Engström: University of Skövde, Sweden
Mikael Gustavsson: Högskolan i Skövde, Sweden
Publication title:A multi-sampling approachfor smoke behaviour in real-time graphics
Conference:SIGRAD 2006. The Annual SIGRAD Conference, Special Theme: Computer Games
Publication type: Abstract and Fulltext
Article No.:004
Abstract:Smoke simulation is a key feature of serious gaming applications for fire-fighting professionals. A perfect visual appearance is not of paramount importance, the behavior of the smoke must however closely resemble its natural counterpart for successful adoption of the application. We therefore suggest a hybrid grid/particle based architecture for smoke simulation that uses a cheap multi-sampling technique for controlling smoke behavior. This approach is simple enough for it to be implemented in current generation game engines, and uses techniques that are very suitable for GPU implementation, thus enabling the use of hardware acceleration for the smoke simulation.
Keywords:Smoke Simulation, Particle System, Multi-sampling, GPU, Serious Gaming
No. of pages:5
Series:Linköping Electronic Conference Proceedings
ISSN (print):1650-3686
ISSN (online):1650-3740
Publisher:Linköping University Electronic Press, Linköpings universitet

Henrik Gustavsson, Henrik Engström, Mikael Gustavsson (2006). A multi-sampling approachfor smoke behaviour in real-time graphics, SIGRAD 2006. The Annual SIGRAD Conference, Special Theme: Computer Games;article=004 (accessed 9/19/2014)