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Authors:Jindrich Parus: Centre of Computer Graphics and Data Visualization, University of West Bohemia, Pilsen, Czech Republic
Anders Hast: Creative Media Lab, University of Gävle, Gävle, Sweden
Ivana Kolingerová: Centre of Computer Graphics and Data Visualization, University of West Bohemia, Pilsen, Czech Republic
Publication title:Temporal Face Normal Interpolation
Conference:SIGRAD 2006. The Annual SIGRAD Conference, Special Theme: Computer Games
Publication type: Abstract and Fulltext
Issue:019
Article No.:003
Abstract:Normals of triangular faces are essential vectors in many areas of computer graphics. In this paper we will deal with methods for normal computation of triangles under linear soft-body deformation, i.e., the triangles which deform in time so that each vertex travels independently along its linear trajectory. Linear deformation can be found in mesh morphing, cloth simulation, physical simulation, etc. We will demonstrate five different approaches for temporal face normal interpolation, one of them is new, and we will discuss their pros and cons.
Language:English
Year:2006
No. of pages:5
Pages:12–16
Series:Linköping Electronic Conference Proceedings
ISSN (print):1650-3686
ISSN (online):1650-3740
File:http://www.ep.liu.se/ecp/019/003/ecp01903.pdf
Available:2006-11-22
Publisher:Linköping University Electronic Press, Linköpings universitet

REFERENCE TO THIS PAGE
Jindrich Parus, Anders Hast, Ivana Kolingerová (2006). Temporal Face Normal Interpolation, SIGRAD 2006. The Annual SIGRAD Conference, Special Theme: Computer Games http://www.ep.liu.se/ecp_article/index.en.aspx?issue=019;article=003 (accessed 7/29/2014)