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Authors:Jindrich Parus: Centre of Computer Graphics and Data Visualization, University of West Bohemia, Pilsen, Czech Republic
Anders Hast: Creative Media Lab, University of Gävle, Gävle, Sweden
Ivana Kolingerová: Centre of Computer Graphics and Data Visualization, University of West Bohemia, Pilsen, Czech Republic
Publication title:Temporal Face Normal Interpolation
Conference:SIGRAD 2006. The Annual SIGRAD Conference; Special Theme: Computer Games
Publication type: Abstract and Fulltext
Issue:019
Article No.:003
Abstract:Normals of triangular faces are essential vectors in many areas of computer graphics. In this paper we will deal with methods for normal computation of triangles under linear soft-body deformation; i.e.; the triangles which deform in time so that each vertex travels independently along its linear trajectory. Linear deformation can be found in mesh morphing; cloth simulation; physical simulation; etc. We will demonstrate five different approaches for temporal face normal interpolation; one of them is new; and we will discuss their pros and cons.
Language:English
Year:2006
No. of pages:5
Pages:12–16
Series:Linköping Electronic Conference Proceedings
ISSN (print):1650-3686
ISSN (online):1650-3740
File:http://www.ep.liu.se/ecp/019/003/ecp01903.pdf
Available:2006-11-22
Publisher:Linköping University Electronic Press; Linköpings universitet

REFERENCE TO THIS PAGE
Jindrich Parus, Anders Hast, Ivana Kolingerová (2006). Temporal Face Normal Interpolation, SIGRAD 2006. The Annual SIGRAD Conference; Special Theme: Computer Games http://www.ep.liu.se/ecp_article/index.en.aspx?issue=019;article=003 (accessed 11/1/2014)