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| Authors: | Jeppe Revall Frisvad: Informatics and Mathematical Modelling, Technical University of Denmark, Denmark |
| | Niels Jørgen Christensen: Informatics and Mathematical Modelling, Technical University of Denmark, Denmark |
| | Peter Falster: Informatics and Mathematical Modelling, Technical University of Denmark, Denmark |
| Publication title: | Lighting Effects for Mobile Games |
| Conference: | SIGRAD 2005 The Annual SIGRAD Conference Special Theme – Mobile Graphics |
| Publication type: | Abstract and Fulltext |
| Issue: | 016 |
| Article No.: | 003 |
| Abstract: | Adapting games to the miniature screens and limited processing power of mobile phones is quite a challenge. To accommodate these technical limitations, mobile games are often twodimensional (2D), tile-based, and seen from above. Such games rarely present much creativity with respect to dynamic lighting. Textures are merely plastered onto the tiles. A recent game release has, however, shown that effects such as dynamic light sources can spice up a mobile game of this type quite a bit. In this paper we carry the idea of dynamic lighting effects for tile-based 2D games even further. In particular, we present simple and efcient techniques for shadows and uctuating fog which can greatly improvethe gamers visual experience.
CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation.Display algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism.Color, shading, shadowing, and texture. |
| Language: | English |
| Keywords: | Lighting effects, mobile games, shadows, fog synthesis, real-time |
| Year: | 2005 |
| No. of pages: | 6 |
| Pages: | 13-18 |
| Series: | Linköping Electronic Conference Proceedings |
| ISSN (print): | 1650-3686 |
| ISSN (online): | 1650-3740 |
| File: | http://www.ep.liu.se/ecp/016/003/ecp01603.pdf |
| Available: | 2005-11-23 |
| Publisher: | Linköping University Electronic Press, Linköpings universitet |
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