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Authors:Per Ohlsson: Uppsala University, Sweden
Stefan Seipel: Uppsala University, Sweden
Publication title:Real-time Rendering of Accumulated Snow
Conference:The Annual SIGRAD Conference. Special Theme – Environmental Visualization
Publication type: Abstract and Fulltext
Issue:013
Article No.:007
Abstract:This paper presents a method of computing snow accumulation as a per pixel effect while rendering the scene. The method is similar to the shadow mapping method for shadow calculations. A depth buffer is used to find out how much snow a particular surface should receive. The amount of snow is then modified depending on the slope of the surface. To render the snow in a convincing way 3D noise is utilized for the lighting of the snow surface.
Language:English
Keywords:Snow, computer graphics
Year:2004
No. of pages:7
Pages:25-31
Series:Linköping Electronic Conference Proceedings
ISSN (print):1650-3686
ISSN (online):1650-3740
File:http://www.ep.liu.se/ecp/013/007/ecp01307.pdf
Available:2004-11-24
Publisher:Linköping University Electronic Press, Linköpings universitet

REFERENCE TO THIS PAGE
Per Ohlsson, Stefan Seipel (2004). Real-time Rendering of Accumulated Snow, The Annual SIGRAD Conference. Special Theme – Environmental Visualization http://www.ep.liu.se/ecp_article/index.en.aspx?issue=013;article=007 (accessed 7/24/2014)