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|Authors:||Anders Backman: VRlab/HPC2N, Umeå University, Sweden|
|Publication title:||Framework for Real-Time Simulations|
|Conference:||Special Effects and Rendering. Proceedings from SIGRAD 2002, Linköpings universitet, Norrköping, Sweden, November 28th and 29th, 2002|
|Publication type:||Abstract and Fulltext|
|Abstract:||Virtual Environments (VE) as well as games has traditionally been pre-scripted and or pre-animated. Interacting with an animated environment can be hard due to the explicit actions that have been introduced into the environment.|
With more and more CPU power and recent breakthroughs in real-time physical simulation methods, it now has been possible to incorporate complex physical structures in the VEs.
This talk will describe a work in progress at VRlab, where the aim is to develop a simulation framework for interactive real-time physical simulations. It will also touch the benefits of using real-time physical simulation when it comes to authoring of the VE as well as interacting in it.
An application, the Haptic Wheelchair will be presented, using the existing framework.
|No. of pages:||1|
|Series:||Linköping Electronic Conference Proceedings|
|Publisher:||Linköping University Electronic Press, Linköpings universitet|
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