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Authors:Anders Backman: VRlab/HPC2N, Umeå University, Sweden
Publication title:Framework for Real-Time Simulations
Conference:Special Effects and Rendering. Proceedings from SIGRAD 2002; Linköpings universitet; Norrköping; Sweden; November 28th and 29th; 2002
Publication type: Abstract and Fulltext
Issue:007
Article No.:007
Abstract:Virtual Environments (VE) as well as games has traditionally been pre-scripted and or pre-animated. Interacting with an animated environment can be hard due to the explicit actions that have been introduced into the environment.

With more and more CPU power and recent breakthroughs in real-time physical simulation methods; it now has been possible to incorporate complex physical structures in the VEs.

This talk will describe a work in progress at VRlab; where the aim is to develop a simulation framework for interactive real-time physical simulations. It will also touch the benefits of using real-time physical simulation when it comes to authoring of the VE as well as interacting in it.

An application; the Haptic Wheelchair will be presented; using the existing framework.

Language:English
Year:2002
No. of pages:1
Pages:41-41
Series:Linköping Electronic Conference Proceedings
ISSN (print):1650-3686
ISSN (online):1650-3740
File:http://www.ep.liu.se/ecp/007/007/ecp00707.pdf
Available:2002-11-28
Publisher:Linköping University Electronic Press; Linköpings universitet

REFERENCE TO THIS PAGE
Anders Backman (2002). Framework for Real-Time Simulations, Special Effects and Rendering. Proceedings from SIGRAD 2002; Linköpings universitet; Norrköping; Sweden; November 28th and 29th; 2002 http://www.ep.liu.se/ecp_article/index.en.aspx?issue=007;article=007 (accessed 10/2/2014)