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| Authors: | Håkan Haglund: Department of mathematics, nature and computer science, University of Gävle, Sweden |
| | Mattias Andersson: Department of mathematics, nature and computer science, University of Gävle, Sweden |
| | Anders Hast: Creative Media Lab, University of Gävle, Sweden |
| Publication title: | Snow Accumulation in Real-time |
| Conference: | Special Effects and Rendering. Proceedings from SIGRAD 2002, Linköpings universitet, Norrköping, Sweden, November 28th and 29th, 2002 |
| Publication type: | Abstract and Fulltext |
| Issue: | 007 |
| Article No.: | 002 |
| Abstract: | Whenever real-time snowfall is animated in computer games, no snow accumulation is simulated, as far as we know. Instead, so-called zero thickness is used, which means that the blanket of snow does not grow when the snowflakes reach the ground. In this paper we present a method for simulation of snow accumulation, which simulates the different stages, starting with a snow free environment and ending with a totally snow covered scene, all in real-time. The main focus is not on the physical properties of snow but on speed and visual result. |
| Language: | English |
| Year: | 2002 |
| No. of pages: | 6 |
| Pages: | 11-15 |
| Series: | Linköping Electronic Conference Proceedings |
| ISSN (print): | 1650-3686 |
| ISSN (online): | 1650-3740 |
| File: | http://www.ep.liu.se/ecp/007/002/ecp00702.pdf |
| Available: | 2002-11-28 |
| Publisher: | Linköping University Electronic Press, Linköpings universitet |
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