Article | Proceedings of the 21st Nordic Conference on Computational Linguistics, NoDaLiDa, 22-24 May 2017, Gothenburg, Sweden | TALERUM - Learning Danish by Doing Danish
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Title:
TALERUM - Learning Danish by Doing Danish
Author:
Peter Juel Henrichsen: Danish Center for Applied Speech Technology, Denmark
Download:
Full text (pdf)
Year:
2017
Conference:
Proceedings of the 21st Nordic Conference on Computational Linguistics, NoDaLiDa, 22-24 May 2017, Gothenburg, Sweden
Issue:
131
Article no.:
046
Pages:
318-321
No. of pages:
4
Publication type:
Abstract and Fulltext
Published:
2017-05-08
ISBN:
978-91-7685-601-7
Series:
Linköping Electronic Conference Proceedings
ISSN (print):
1650-3686
ISSN (online):
1650-3740
Series:
NEALT Proceedings Series
Publisher:
Linköping University Electronic Press, Linköpings universitet


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Talerum is an interactive L2 learning environment, here presented publicly for the first time. Talerum is designed for use in Danish language classes throughout the vast and sparsely populated WestNordic area. In a town-like setting (resembling Copenhagen) the pupil navigates among shops (foods, clothes, tools), a cafe, a school and, importantly, a home base where the game opens and the pupil is welcomed as an exchange student. Through elaborate dialogues with the game characters, the pupil discovers and pursues a secret mission. Talerum thus uses elements of game-logic, informal dialogue, and relatively deep semantic analysis to get and keep the attention of the language student of generation IT.

Proceedings of the 21st Nordic Conference on Computational Linguistics, NoDaLiDa, 22-24 May 2017, Gothenburg, Sweden

Author:
Peter Juel Henrichsen
Title:
TALERUM - Learning Danish by Doing Danish
References:

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Robert Godwin-Jones. 2014. Games in Language Learning: Opportunities and Challenges. Jorunal of Language Learning and Technology. 18(2): 9-19.


Peter Juel Henrichsen. 2015A. Talebob ‚Äď an Interactive Speech Trainer for Danish. NODALIDA 2015.


Peter Juel Henrichsen. 2015B. Taking the Danish Speech Trainer from CALL to ICALL. NLP4CALL (workshop at NODALIDA 2015).


W. Lewis Johnson, Hannes Vilhjalmsson, and Stacy Marsella. 2005. Serious Games for Language Learning: How Much Game, How Much AI? C.-K. Looi et al. (Eds.) IOS Press.


Cao Lihong. 2013. Development and Prospect of Online Language Learning, Journal of Xiangnan University. 13(03)

Proceedings of the 21st Nordic Conference on Computational Linguistics, NoDaLiDa, 22-24 May 2017, Gothenburg, Sweden

Author:
Peter Juel Henrichsen
Title:
TALERUM - Learning Danish by Doing Danish
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Last updated: 2017-02-21