Article | Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden | Pattern Generation with Cellular Automata in Hexagonal Modular Spaces
Göm menyn

Title:
Pattern Generation with Cellular Automata in Hexagonal Modular Spaces
Author:
Mikael Fridenfalk: Department of Game Design, Uppsala University, Sweden
Download:
Full text (pdf)
Year:
2016
Conference:
Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden
Issue:
127
Article no.:
010
Pages:
50-54
No. of pages:
5
Publication type:
Abstract and Fulltext
Published:
2016-05-30
ISBN:
978-91-7685-731-1
Series:
Linköping Electronic Conference Proceedings
ISSN (print):
1650-3686
ISSN (online):
1650-3740
Publisher:
Linköping University Electronic Press, Linköpings universitet


Export in BibTex, RIS or text

This paper presents new methods for the generation of hexagonal patterns, based on cellular automata in small-sized regular hexagonal modular spaces. The patterns are intended to be used for procedural content generation in computer games, but could also be applied for diverse ends such as logotype design and architecture.

Keywords: cellular automaton computer game hexagonal modular NCA nonlinear pattern generation space

Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden

Author:
Mikael Fridenfalk
Title:
Pattern Generation with Cellular Automata in Hexagonal Modular Spaces
References:

[Ada10] ADAMATZKY A. (Ed.): Game of life cellular automata. Springer, 2010. 1


[ASM06] ALONSO-SANZ R., MARTIN M.: A structurally dynamic cellular automaton with memory in the hexagonal tessellation. In Proc. ACRI 2006, Springer Berlin Heidelberg, Perpignan, France (2006), pp. 30–40. 1


[Fri13] FRIDENFALK M.: Application of cellular automata for generation of chess variants. In Proc. 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, Canada (2013), pp. 57–63. 1


[Fri15] FRIDENFALK M.: Cellular Automata in Modular Space: Rigid Systems – Volume I – Number I. Uppsala universitet, 2015. 1


[Gar70] GARDNER M.: Mathematical games: The fantastic combinations of John Conway’s new solitaire game “life”. Scientific American 223, 4 (Oct. 1970), pp. 120–123. 1


[GBM08] GOBRON S., BONAFOS H., MESTRE D.: GPU accelerated computation and visualization of hexagonal cellular automata. In Proc. ACRI 2008, Springer Berlin Heidelberg, Yokohama, Japan (2008), pp. 512–521. 1


[LBMSTM11] LEON P. A., BASURTO R., MARTINEZ G. J., SECK-TUOH-MORA J. C.: Complex dynamics in a hexagonal cellular automaton. In Proc. High Performance Computing and Simulation, HPCS (2011), pp. 750–756. 1


[Wol02] WOLFRAM S.: A New Kind of Science. Wolfram Media, Inc., 2002. 1

Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden

Author:
Mikael Fridenfalk
Title:
Pattern Generation with Cellular Automata in Hexagonal Modular Spaces
Note: the following are taken directly from CrossRef
Citations:
No citations available at the moment


Responsible for this page: Peter Berkesand
Last updated: 2017-02-21