Article | Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden | Towards Full-Scale Ray Tracing in Games
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Title:
Towards Full-Scale Ray Tracing in Games
Author:
Afshin Ameri E: Mälardalen University, Sweden Thomas Larsson: Mälardalen University, Sweden
Download:
Full text (pdf)
Year:
2016
Conference:
Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden
Issue:
127
Article no.:
009
Pages:
48-49
No. of pages:
2
Publication type:
Abstract and Fulltext
Published:
2016-05-30
ISBN:
978-91-7685-731-1
Series:
Linköping Electronic Conference Proceedings
ISSN (print):
1650-3686
ISSN (online):
1650-3740
Publisher:
Linköping University Electronic Press, Linköpings universitet


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We discuss the current status when it comes to real-time ray tracing of games as a full-scale alternative to renderers based on rasterization. Modern games include massive geometry, beautiful graphics, and advanced rendering effects, and still, they run with a high and steady frame rate at high resolutions. We argue that to make ray tracing a viable option, significant further development is required in terms of improved algorithms and software libraries, as well as hardware innovations that will greatly benefit the average gamer’s hardware equipment.

Keywords: Ray tracing Rendering Computer Graphics

Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden

Author:
Afshin Ameri E, Thomas Larsson
Title:
Towards Full-Scale Ray Tracing in Games
References:

[Bik07] BIKKER J.: Real-time ray tracing through the eyes of a game developer. In IEEE Symposium on Interactive Ray Tracing (2007), pp. 1‚Äď10. 1


[FGD*06] FRIEDRICH H., G√úNTHER J., DIETRICH A., SCHERBAUM M., SEIDEL H.-P., SLUSALLEK P.: Exploring the use of ray tracing for future games. In ACM SIGGRAPH Symposium on Videogames (2006), pp. 41‚Äď50. 1


[PBD*10] PARKER, BIGLER, DIETRICH, FRIEDRICH, HOBEROCK, LUEBKE, MCALLISTER, MCGUIRE, MORLEY, ROBISON, STICH: OptiX: A general purpose ray tracing engine. ACM Trans. Graph. 29, 4 (2010), 66:1‚Äď66:13. 1, 2


[WWB*14] WALD I., WOOP S., BENTHIN C., JOHNSON G. S., ERNST M.: Embree: A kernel framework for efficient CPU ray tracing. ACM Trans. Graph. 33, 4 (2014), 143:1‚Äď143:8. 2

Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden

Author:
Afshin Ameri E, Thomas Larsson
Title:
Towards Full-Scale Ray Tracing in Games
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Last updated: 2017-02-21