Article | Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden | Analysis of camera work in horror movies
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Title:
Analysis of camera work in horror movies
Author:
Liselotte Heimdahl: Tokyo University of Technology, Japan Yoshihisa Kanematsu: Tokyo Metropolitan University, Japan Naoya Tsuruta: Tokyo University of Technology, Japan Ryuta Motegi: Tokyo Metropolitan University, Japan Koji Mikami: Tokyo University of Technology, Japan Kunio Kondo: Tokyo University of Technology, Japan
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Year:
2016
Conference:
Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden
Issue:
127
Article no.:
005
Pages:
28-34
No. of pages:
7
Publication type:
Abstract and Fulltext
Published:
2016-05-30
ISBN:
978-91-7685-731-1
Series:
Linköping Electronic Conference Proceedings
ISSN (print):
1650-3686
ISSN (online):
1650-3740
Publisher:
Linköping University Electronic Press, Linköpings universitet


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A crucial part of creating movies, but also games, is the usage of camera work. After creating a story that is to be conveyed to the audience it should also be presented in a way that will make them feel the way that was intended. This can be done in a number of ways such as sounds and effects but even if the effects were to be the same there would be a great difference in affect if it was to be seen from a long distance or close up. The purpose of this study is to analyse the camera work in horror movies and find trends that can later be used to reproduce camera work automatically in digital contents.

Keywords: Computer Graphics Camera Work Animation

Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden

Author:
Liselotte Heimdahl, Yoshihisa Kanematsu, Naoya Tsuruta, Ryuta Motegi, Koji Mikami, Kunio Kondo
Title:
Analysis of camera work in horror movies
References:

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Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden

Author:
Liselotte Heimdahl, Yoshihisa Kanematsu, Naoya Tsuruta, Ryuta Motegi, Koji Mikami, Kunio Kondo
Title:
Analysis of camera work in horror movies
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