Article | Proceedings of SIGRAD 2015, June 1st and 2nd, Stockholm, Sweden | Real-Time Fluids - Optimizing Grid-Based Methods
Göm menyn

Title:
Real-Time Fluids - Optimizing Grid-Based Methods
Author:
Jaime A. Losada: The National Centre for Computer Animation, Bournemouth University, UK Eike F. Anderson: The National Centre for Computer Animation, Bournemouth University, UK Oleg Fryazinov: The National Centre for Computer Animation, Bournemouth University, UK
Download:
Full text (pdf)
Year:
2015
Conference:
Proceedings of SIGRAD 2015, June 1st and 2nd, Stockholm, Sweden
Issue:
120
Article no.:
015
Pages:
53-55
No. of pages:
3
Publication type:
Abstract and Fulltext
Published:
2015-11-24
ISBN:
978-91-7685-855-4
Series:
Linköping Electronic Conference Proceedings
ISSN (print):
1650-3686
ISSN (online):
1650-3740
Publisher:
Linköping University Electronic Press, Linköpings universitet


Export in BibTex, RIS or text

A fluid simulation suitable for use in real-time virtual environments running at interactive frame rates has the potential to greatly improve the quality of the virtual environments it is used in. To this end we present a method suitable for use in real-time grid-based fluid simulation that considerably reduces the amount of data being processed at each simulation step by removing unused cells from the simulation grid.

Keywords: Fluid simulation; real-time; grid-based

Proceedings of SIGRAD 2015, June 1st and 2nd, Stockholm, Sweden

Author:
Jaime A. Losada, Eike F. Anderson, Oleg Fryazinov
Title:
Real-Time Fluids - Optimizing Grid-Based Methods
References:

[CLT07] CRANE K., LLAMAS I., TARIQ S.: Real-Time Simulation and Rendering of 3D Fluids. In GPU Gems 3, Nguyen H., (Ed.). Addison-Wesley Professional, 2007, ch. 30. 2


[CM11] CHENTANEZ N., M√úLLER M.: Real-time eulerian water simulation using a restricted tall cell grid. In ACM SIGGRAPH 2011 Papers (2011), SIGGRAPH ‚Äô11, pp. 82:1‚Äď82:10. 2


[IGLF06] IRVING G., GUENDELMAN E., LOSASSO F., FEDKIW R.: Efficient simulation of large bodies of water by coupling two and three dimensional techniques. In ACM SIGGRAPH 2006 Papers (2006), SIGGRAPH ‚Äô06, pp. 805‚Äď811. 2


[IOS*14] IHMSEN M., ORTHMANN J., SOLENTHALER B., KOLB A., TESCHNER M.: SPH Fluids in Computer Graphics. In Eurographics 2014 - State of the Art Reports (STARs) (2014), pp. 21‚Äď42. 2


[Kal09] KALLIN D.: Real-Time Large Scale Fluids for Games. Master’s thesis, KTH, Stockholm, 2009. 2


[Sta03] STAM J.: Real-time fluid dynamics for games. In Game Developer Conference 2003 (2003). 2

Proceedings of SIGRAD 2015, June 1st and 2nd, Stockholm, Sweden

Author:
Jaime A. Losada, Eike F. Anderson, Oleg Fryazinov
Title:
Real-Time Fluids - Optimizing Grid-Based Methods
Note: the following are taken directly from CrossRef
Citations:
No citations available at the moment


Responsible for this page: Peter Berkesand
Last updated: 2017-02-21