Article | SHI 2015, Proceedings from The 13th Scandinavien Conference on Health Informatics, June 15-17, 2015, Tromsø, Norway | Innovation through Design Game - A Development Process
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Title:
Innovation through Design Game - A Development Process
Author:
Simon Lyhne Andersen: Department of Development and Planning, University of Aalborg, Denmark Jesper Christensen: Department of Development and Planning, University of Aalborg, Denmark Jonas Agergaard Christensen: Department of Development and Planning, University of Aalborg, Denmark René Viese Rosengren: Department of Development and Planning, University of Aalborg, Denmark Rasmus Rosenqvist: Department of Development and Planning, University of Aalborg, Denmark Aden Rovcanin: Department of Development and Planning, University of Aalborg, Denmark
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Year:
2015
Conference:
SHI 2015, Proceedings from The 13th Scandinavien Conference on Health Informatics, June 15-17, 2015, Tromsø, Norway
Issue:
115
Article no.:
019
Pages:
107-108
No. of pages:
2
Publication type:
Abstract and Fulltext
Published:
2015-06-26
ISBN:
978-91-7685-985-8
Series:
Linköping Electronic Conference Proceedings
ISSN (print):
1650-3686
ISSN (online):
1650-3740
Publisher:
Linköping University Electronic Press, Linköpings universitet


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This study examines the development of an mHealth solution to help avoid non-adherence amongst users of prescription medication. The most frequent cause to non-adherence in medical treatments is neglect. With the increasing use of smartphones, this solution model based on a smartphone application is believed to have the potential to offer an appropriate solution to this problem. The design phase was designed around an User Innovation Management approach which included one workshop. This workshop consisted of a design game session alongside a Wizard of Oz inspired sketch session. These sessions provided insight into the necessary functions and requirements for the application. The users expressed their wishes for alarm and calendar functions to organize their prescription plans, and an automatically updated medication list of their prescriptions through the Shared Medication Record. Despite the potential lack of informants, it was reported that the chosen approach helped discover a new way of establishing contact between the primary and secondary sectors to the users which in the end is supposed to prevent the non-adherence in the treatment plans.

Keywords: mHealth; medication; medical adherence; Community Based Participatory Research

SHI 2015, Proceedings from The 13th Scandinavien Conference on Health Informatics, June 15-17, 2015, Tromsø, Norway

Author:
Simon Lyhne Andersen, Jesper Christensen, Jonas Agergaard Christensen, René Viese Rosengren, Rasmus Rosenqvist, Aden Rovcanin
Title:
Innovation through Design Game - A Development Process
References:

[1] Institut for Rationel Farmakoterapi. Compliance – Om afvi-gelser mellem lægers ordinationer og patienters faktiske medicinering, 2006.


[2] Ministeriet for sundhed og Forebyggelse. Den rationellelæ-gemiddelanvendelse; 2010.


[3] Donna Malvey and Donna J. Solvensky. mHealth – Trans-forming Healthcare. Springer US; 2014


[4] Anne Marie Kanstrup and Pernille Bertelsen. User Innova-tion Management – a handbook. First edition. Aalborg Uni-versity: Aalborg Universitetsforlag; 2011.


[5] Eva Brandt, Designing Exploratory Design Games – a framework for participation in participatory design. Pro-ceedings Participatory Design Conference.


[6] Buxton, W. Sketching User Experiences: Getting the De-sign Right and the Right Design. Morgan Kaufmann; 2008.


[7] Statens Serum Institut, Fælles medicinkort - Baggrund og Vision.


[8] Brandt E., Messeter J., Binder T. Formatting design dia-logues – games and participation, CoDesign: International Journal of CoCreation in Design and the Arts;2008, 4:1, 51-64

SHI 2015, Proceedings from The 13th Scandinavien Conference on Health Informatics, June 15-17, 2015, Tromsø, Norway

Author:
Simon Lyhne Andersen, Jesper Christensen, Jonas Agergaard Christensen, René Viese Rosengren, Rasmus Rosenqvist, Aden Rovcanin
Title:
Innovation through Design Game - A Development Process
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