Keywords: exergame; game theory; experimental game; video games; health services for the aged; exercise movement techniques; frail elderly; pilot study; user centred design; Microsoft Kinect camera
SHI 2015, Proceedings from The 13th Scandinavien Conference on Health Informatics, June 15-17, 2015, Tromsø, Norway
 United Nations - Department of Economic and Social Af-fairs Population Division, 2013.
 Goldspink DF. Ageing and activity: their effects on the functional reserve capacities of the heart and vascular smooth and skeletal muscles. Ergonomics 48 no.11-14 2005: pp.1334-1351.
 Taylor AH, Cable NT, Faulkner G, Hillsdon M, Narici M, & Van Der Bij AK. Physical activity and older adults: a review of health benefits and the effectiveness of interven-tions. Journal of Sports Sciences 22 no.8 2004: pp.703–725.
 Larsen LH, Schou L, Lund HH, & Langberg H. The Physi-cal Effect of Exergames in Healthy Elderly—A Systematic Review. Games for Health Journal 2 no.4 2013: pp.205–212.
 Brox E, Luque LF, Evertsen G, & Hernández JEG. Exer-games for elderly: Social exergames to persuade seniors to increase physical activity. Pervasive Computing Technolo-gies for Healthcare (Pervasive Health) 5th International Conference IEEE 2011: pp.546-549.
 Chao YY, Scherer YK, Wu YW, Lucke KT, & Montgom-ery CA. The feasibility of an intervention combining self-efficacy theory and Wii Fit exergames in assisted living residents: A pilot study. Geriatric Nursing 34 no.5 2013: pp.377–382.
 Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, & Bradley B. The effect of virtual reality gaming on dy-namic balance in older adults. Age and Ageing 41 no.4 2012: pp.549–552.
 Brox E, Burkow T, Evertsen G, Åsheim-Olsen H, & Vognild L. Experiences from Long-Term Exergaming with Elderly. Academic Mindtrek 2014: will be published in ACM.
 Davidson JL, & Jensen C. Participatory design with older adults: an analysis of creativity in the design of mobile healthcare applications. Proceedings of the 9th ACM Con-ference on Creativity & Cognition 2013: pp. 114-123.
 Uzor S, & Lynne B. Investigating the long-term use of exergames in the home with elderly fallers. Proceedings of the 32nd annual ACM conference on Human factors in computing systems. 2014. ACM.
 Gschwind YJ, Eichberg S, Marston HR, Ejupi A, de Ro-sario H, Kroll M, & Delbaere K. ICT-based system to pre-dict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial. 2014: BMC geriatrics, 14(1), 91.