Keywords: Local mascot characters; automatic creation; Interactive Genetic Algorithm; Rough Sets Theory
KEER2014. Proceedings of the 5th Kanesi Engineering and Emotion Research; International Conference; Link√∂ping; Sweden; June 11-13
T. Araki; N. Okumura; H. Watabe; & T. Kawaoka; (2007; October). Dynamic Calculation Method of Degree of Association Considering the Common Attributes of Target Concepts. The science and engineering review of Doshisha University; Vol. 48; No. 3.
Disney; from http://www.disney.co.jp/
M. Hagiwara; (1994). Neuro; Fuzzy and Genetic Algorithm. Sangyo Tosho.
K. Inoue; T. Harada; H. Shiizuka; Y. Kudo; & A. Sekiguchi; (2009). Application of Rough Set Theory to Kansei engineering. Kaibundo Shuppan.
K. Ito; T. Yamanaka; Y. Adachi; & Y. Nakazato; (2007; September). Verification of Effect of Healing Achieved According to Short Leg Shape. Welfare Engineering Symposium; Vol. 2007; (pp. 242-243).
S. Ito; & T. Yamashita; (2012). Effects of shapes of eyes in mascots on their impression and preference. Proceedings of national conference of JSKE; Vol. 14; (pp. E6-7).
R. Kiya; H. Yamanaka; H. Takimoto; J. Kunieda; & T. Kiyofuji; (2009). Proposal of the color palette system to design the Image-characters by Kansei evaluation. Proceedings of national conference of JSKE; Vol. 11; P. 20.
Y. Koshikawa; (2013). Consideration on Characters and Brands ‚Äď Development of Area Revitalization and Yuru-Chara ‚Äď. Kohokukiyou; No. 34; (pp. 161-176).
Kumamoto Prefecture; Kumamon; from http://kumamon-official.jp/
M. Miyashita; (2001). Character business ‚Äď Hidden strategy -. Seishunshuppansha.
J. MacQUEEN; (2008); Some Methods For Classification and Analysis of Multivariate Observations. Proc. Fifth Berkeley Symp. on Math. Statist. and Prob.; Vol. 1; (pp. 281-297); (Original work published 1967).
NIPPON COLOR & DESIGN RESEARCH INSTITUTE INC.; About Image Scale; from http://www.ncd-ri.co.jp/about/image_system.html.
Pok√©mon Company; from http://www.pokemon.co.jp/corporate/.
T. Ogura; & M. Hagiwara; (2012). 3D Character Creation System Using Kansei Rule with the Fitness Extraction Method. Keio University.
M. Sakawa; & M. Tanaka; (1995). Genetic Algorithm. Asakurashoten.
Sanrio; from http://www.sanrio.co.jp/.
H. Shiizuka; (2012; April). Relationship between KAWAII and Interactivity of a Character. Kougakuin University research paper; No.112; (pp. 53-62).
I. Takahashi; H. Asano; N. Kobayashi; Y. Matsuo; & G. Kikui; (2009). Kansei retrieval system using kansei space based on texts. Proceedings of national conference of JSKE; Vol. 11; (pp. 2A1-4).
TINAMI Co.;Ltd.; Local Community Mascot Characters Catalog; from http://localchara.jp/
H. Watabe; N. Okumura; & T. Kawaoka; (2006; January). The Method of Measuring the Degree of Association between Concepts Using Attributes of the Concepts and Coincidence Information. Natural Language Processing; Vol. 13; No. 1; (pp. 53-74).
W. S. Journal; (2012; December). ‚ÄúIsn’t that cute? in Japan; cuddly characters compete‚ÄĚ
T. Yamada; (2008). Character business ‚Äď enormous market created by ‚Äúkawaii‚ÄĚ -. PHP Kenkyujo.