In this paper; we will first detail the state of the art that will set the frame for our research and introduce the key notions related to the creation of the tool and related methodologies. After having detailed our research question and hypothesis; we will present the creation of the kansei cards and two experimentations making use of them. The first methodology involves ‚Äúusers‚ÄĚ in participatory design sessions to test if the cards permit an identification and communication of the directions of kansei-related design information. The second explores the impact that the cards have on discussions related to intentional experiences occurring within design team prior to idea-generation activities. To conclude; we will discuss the added value and limits of the tool and; more generally; the representation of kansei-related design information.
Keywords: collaborative design tool; kansei design; kansei-related design information; new concept development; picture-based early representation
KEER2014. Proceedings of the 5th Kanesi Engineering and Emotion Research; International Conference; Link√∂ping; Sweden; June 11-13
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