Article | Proceedings of SIGRAD 2013; Visual Computing; June 13-14; 2013; Norrköping; Sweden | No more texels; no more facets: Emerging trends in GPU procedural shading
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Title:
No more texels; no more facets: Emerging trends in GPU procedural shading
Author:
Stefan Gustavson: Department of Science and Technology, Linköping University, Sweden
Download:
Full text (pdf)
Year:
2013
Conference:
Proceedings of SIGRAD 2013; Visual Computing; June 13-14; 2013; Norrköping; Sweden
Issue:
094
Article no.:
006
Pages:
41-46
No. of pages:
6
Publication type:
Abstract and Fulltext
Published:
2013-11-04
ISBN:
978-91-7519-455-4
Series:
Linköping Electronic Conference Proceedings
ISSN (print):
1650-3686
ISSN (online):
1650-3740
Publisher:
Linköping University Electronic Press; Linköpings universitet


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Procedural textures have long been a staple of off-line rendering; and impressive creative results have been accomplished by using procedural methods to their advantage. As GPU speeds and computational capabilities continue to increase; procedural texturing will likely become a useful tool also for real time rendering. In fact; it is already possible to generate procedural patterns of considerable complexity at real time frame rates on a modern GPU. Even on current (2013) low-end and mobile GPUs; the programmable shading system offers considerable processing power that often remains largely unused. Such untapped resources could be used for procedural patterns and procedural geometry computed entirely on the GPU.

This article presents the state of the art in the field. Most of this is yet to be implemented in commercial projects like games; VR and visualization applications. Code for the shader examples in this article is available under permissive open source licenses or as public domain software and is collected on the address:

Proceedings of SIGRAD 2013; Visual Computing; June 13-14; 2013; Norrköping; Sweden

Author:
Stefan Gustavson
Title:
No more texels; no more facets: Emerging trends in GPU procedural shading
References:

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Proceedings of SIGRAD 2013; Visual Computing; June 13-14; 2013; Norrköping; Sweden

Author:
Stefan Gustavson
Title:
No more texels; no more facets: Emerging trends in GPU procedural shading
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