Instruction in technology education is implemented through projects corresponding to the pupil’s stage of development. Methods of experimentation; investigation; and invention should be practiced actively. Starting points for projects can be found from everyday life problems; artefacts and materials. The technological problem solving process encompasses phases of setting out the problem/task; exploring possibilities; brainstorming; from a chosen idea to planning an accurate solution; realizing the project and testing and evaluation.
In order to improve assessment of designing in technology education; a model was developed that works as a pedagogical step-by-step tool to enhance the design process. This tool serves two purposes: first; for the pupils to develop their metacognitive skills about the design process and their ability to self-assess; and also for the teacher to be able to assess the process. The model is demonstrated by one case: the â€śBirdhouse Bandâ€ť project; as an example of applying the technological problem solving process.
PATT 26 Conference; Technology Education in the 21st Century; Stockholm; Sweden; 26-30 June; 2012
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