Article | Persuasive Technology: Design for Health and Safety; The 7th International Conference on Persuasive Technology; PERSUASIVE 2012; Linköping; Sweden; June 6-8; Adjunct Proceedings | A Design Study of Interactive Learning Environment for Joyful Behavioral History in Taiwan

Title:
A Design Study of Interactive Learning Environment for Joyful Behavioral History in Taiwan
Author:
Guan-Ze Liao: National Hsinchu University of Education, Hsinchu City, Taiwan, R. O. C.
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Full text (pdf)
Year:
2012
Conference:
Persuasive Technology: Design for Health and Safety; The 7th International Conference on Persuasive Technology; PERSUASIVE 2012; Linköping; Sweden; June 6-8; Adjunct Proceedings
Issue:
068
Article no.:
007
Pages:
25-28
No. of pages:
4
Publication type:
Abstract and Fulltext
Published:
2012-06-06
Series:
Linköping Electronic Conference Proceedings
ISSN (print):
1650-3686
ISSN (online):
1650-3740
Publisher:
Linköping University Electronic Press; Linköpings universitet


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The study presents the case study of the virtual reality style interactive learning environment for toy-based behavioral history in Taiwan. It uses the browsing process in spatial wayfinding as the design concept; in turn used to understand the spatial structure and user spatial perception. Results of the study summarize the cognitive models of wayfinding behavior and visual information reception for users in the interactive learning space; along with the operational procedures for webpage browsing style.

Keywords: design thinking; case study; interactive learning environment; joyful behavior

Persuasive Technology: Design for Health and Safety; The 7th International Conference on Persuasive Technology; PERSUASIVE 2012; Linköping; Sweden; June 6-8; Adjunct Proceedings

Author:
Guan-Ze Liao
Title:
A Design Study of Interactive Learning Environment for Joyful Behavioral History in Taiwan
References:

1. Chang; Y.P.; & Hsu; H.L.; (2007). Spatial Cognitive Model in the Cyber-Environment: Space in Digital Cities as an Example; 2007 U-home Conference; Kun Shan University; 15-25.


2. Chen; J. L. & Stanney; K. M. (1999). A Theoretical Model of Wayfinding in Virtual Environments: Proposed Strategies for Navigational Aiding; Presence; 8(6); 671-685.


3. Christian; G. & Andrew; U. F. (2008). Wayfinding Model For Pedestrian Navigation; 11th AGILE International Conference on Geographic Information Science; University of Girona; Spain.


4. Harnish; R.M. (2002). Minds; Brains; Computers: An Historical Introduction to the Foundations of Cognitive Science; Oxford; Massachusetts: Blackwell.


5. Kwan; M. P. (2001). Cyberspatial cognition and individual access to information: the behavioral of cybergeograghy; Eviroment and Planning B: Planning and Design. 28; 21-37.


6. Mark; A. F. (1998). Designing Navigable Information Spaces; Master’s thesis; Massachusetts Institute of Technology.


7. MRC Centre for Synaptic Plasticity (2010). Neural Basis of Spatial Memory; Retrived on Setemper 18; 2011 from http://www.bris.ac.uk/synaptic/research/projects/memory/spa-tialmemory/

Persuasive Technology: Design for Health and Safety; The 7th International Conference on Persuasive Technology; PERSUASIVE 2012; Linköping; Sweden; June 6-8; Adjunct Proceedings

Author:
Guan-Ze Liao
Title:
A Design Study of Interactive Learning Environment for Joyful Behavioral History in Taiwan
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