Observations from a set of experiments conducted in the simulator are presented in this paper. In these experiments driving school students were instructed to freely explore a driving game specifically designed for the simulator platform. The result shows that the level of realism is sufficient and that the entertainment value was considered to be high. This opens the possibilities to employ and use driving simulators for a wider set of applications. Our current research focuses on its use with serious games for traffic education.
CR Categories: I.3.2 [Computing Methodologies]: Computer Graphics‚ÄĒGraphics Systems; I.6.3 [Computing Methodologies]: Simulation and Modeling‚ÄĒApplications
Keywords: Driving simulator; virtual reality; computer games; serious games
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