Article | Special Effects and Rendering. Proceedings from SIGRAD 2002; Linköpings universitet; Norrköping; Sweden; November 28th and 29th; 2002 | Framework for Real-Time Simulations

Title:
Framework for Real-Time Simulations
Author:
Anders Backman: VRlab/HPC2N, Umeå University, Sweden
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Year:
2002
Conference:
Special Effects and Rendering. Proceedings from SIGRAD 2002; Linköpings universitet; Norrköping; Sweden; November 28th and 29th; 2002
Issue:
007
Article no.:
007
Pages:
41-41
No. of pages:
1
Publication type:
Abstract and Fulltext
Published:
2002-11-28
Series:
Linköping Electronic Conference Proceedings
ISSN (print):
1650-3686
ISSN (online):
1650-3740
Publisher:
Linköping University Electronic Press; Linköpings universitet


Virtual Environments (VE) as well as games has traditionally been pre-scripted and or pre-animated. Interacting with an animated environment can be hard due to the explicit actions that have been introduced into the environment.

With more and more CPU power and recent breakthroughs in real-time physical simulation methods; it now has been possible to incorporate complex physical structures in the VEs.

This talk will describe a work in progress at VRlab; where the aim is to develop a simulation framework for interactive real-time physical simulations. It will also touch the benefits of using real-time physical simulation when it comes to authoring of the VE as well as interacting in it.

An application; the Haptic Wheelchair will be presented; using the existing framework.

Special Effects and Rendering. Proceedings from SIGRAD 2002; Linköpings universitet; Norrköping; Sweden; November 28th and 29th; 2002

Author:
Anders Backman
Title:
Framework for Real-Time Simulations
References:
No references available

Special Effects and Rendering. Proceedings from SIGRAD 2002; Linköpings universitet; Norrköping; Sweden; November 28th and 29th; 2002

Author:
Anders Backman
Title:
Framework for Real-Time Simulations
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