| Abstract: |
In this paper the PaSo-Team, (The University of PAdua Simulated
Robot SOccer Team), a software system for participating to the Simulator
League of the RoboCup competition, is described. PaSo-Team has been
conceived as a Multi-Agent System that must be able to play soccer game
under the terms and conditions proposed by the International RoboCup Federation.
Following the experiences done in 1997, and 1998 competitions, it has been
developed the '99 release of PaSo-Team, namely PaSo-Team'99. While maintaining
its historical origins of being a multi-agent reactive software architecture
based on BrooksÕ Subsumption Architecture, PaSo-Team'99 tries to
overcome the major limitations of pure reactive systems, introducing a more
abstract level of learning and reasoning used to proper differentiate the
current behaviour of the various component agents of the system, according
to the actual phase of the game. The paper gives a general description of
the system and a guideline of the main ideas underlying its architecture.
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