| Abstract: |
This paper describes a graphical editor designed to enable
a soccer coach, without any computer science knowledge, to specify team
strategies for RoboCup. The team strategy is compiled into separate agents
that play according to the strategy. In an attempt to make the use of the
editor natural for a coach, the design is based on the idea of a coach drawing
a strategy on a whiteboard to show human players how to play during a game.
The strategies that can be expressed include the formations of the players
at different situations and how they move the ball within and between those
formations. |