| Title: | Essex Wizards |
| Authors: | Kostas Kostiadis and Huosheng Hu |
| Series: | Linkping Electronic Articles
in Computer and Information Science ISSN 1401-9841 |
| Issue: | Vol. 4 (1999), No. 007/05 |
| URL: | http://www.ep.liu.se/ea/cis/1999/007/05/ |
| Abstract: | This article is to describe the Essex Wizards team attending
the simulation league of RoboCup'99 in Stockholm. A long-term research goal
of this team is to focus on cooperative behaviours, team roles and formations,
sensor fusion and machine learning capabilities. Therefore, the initial
efforts for participating at RoboCup'99 are mainly concentrated on a multi-threaded
implementation to simulated soccer agents for the RoboCup competition in
order to meet the timing requirements set by the RoboCup soccer server simulator.
Since robot agents work at three distinct phases: sensing, thinking and
acting, POSIX threads are adopted to break down these phases and implement
them concurrently. Implementation results have shown that it outperforms
traditional single-threaded approaches in terms of efficiency, responsiveness
and scalability. To handle a complex, dynamic, adversarial environment like
the one of a football game, this article also describes how machine learning
techniques and agent technology have been used in the current implementation,
to tackle the decision-making and co-operation problems. By gathering useful
experience from earlier stages, an agent can significantly improve its performance
and by distributing the responsibilities among the agents, an efficient
way of co-operation emerges.
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| Original publication 1999-12-15 | Postscript
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