Title: The Dutch F2000 RoboCup Team
Authors: Pieter Jonker, Emiel Corten, Natasha Polykarpova, and Frans Groen
Series: Linkping Electronic Articles in Computer and Information Science
ISSN 1401-9841
Issue: Vol. 4 (1999), No. 006/21
URL: http://www.ep.liu.se/ea/cis/1999/006/21/

Abstract: This paper describes the layered and modular hard- and software architecture of autonomously soccer playing robots used in the Dutch F2000 Robot Soccer Team from the University of Amsterdam, Delft University of Technology, Vrije Universiteit Amsterdam and the University of Utrecht. The robot system is described with its ball kicking mechanism and the hardware architecture is described with in detail its optional real-time image processor. The software architecture is presented and its functional modules are described. With this proposed architecture we attempt to merge the distributed computing aspect of real-world intelligent autonomous soccer robots, with the client-server approach of a the soccer simulator. With the real-time imaging system we hope to overcome severe loss of the ball, so we can play the Dutch favorite form of the soccer game: Clockwork Orange, i.e. playing the ball around with single ball contacts only.

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