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Publications for Ingemar Ragnemalm


Co-author map based on Web of Sciences articles 2007-

Journal Articles

Ingemar Ragnemalm and Dake Liu
  Adapting the ePUMA Architecture for Hand-held Video Games
  International Journal of Computer Information Systems and Industrial Management Applications, 2012, 4, 153-160.

Jens Ogniewski and Ingemar Ragnemalm
  Autostereoscopy and Motion Parallax for Mobile Computer Games Using Commercially Available Hardware
  International Journal of Computer Information Systems and Industrial Management Applications, 2011, 3, 480-488.

Conference Articles

Fredrik Präntare, Ingemar Ragnemalm and Fredrik Heintz
  An Algorithm for Simultaneous Coalition Structure Generation and Task Assignment
  Proceedings of the 20th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA), 2017.


Ingemar Ragnemalm
  Towards Sub-pixel Distance Measures for Distance Transformations
  PROCEEDINGS OF THE INTERNATIONAL CONFERENCES COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2017 and BIG DATA ANALYTICS, DATA MINING AND COMPUTATIONAL INTELLIGENCE 2017, 2017.


Ingemar Ragnemalm
  A User Interface Framework for Modern OpenGL Based on the OpenGL Utility Toolkit
  Computer Graphics, Visualization, Computer Vision and Image Processing 2013, 2013.


Sreehari Ambuluri, Mario Garrido, Gabriel Caffarena, Jens Ogniewski and Ingemar Ragnemalm
  New Radix-2 and Radix-22 Constant Geometry Fast Fourier Transform Algorithms For GPUs
  IADIS Computer Graphics, Visualization, Computer Vision and Image Processing, 2013.


  Fulltext PDF

Ingemar Ragnemalm and Andréas Karlsson
  Computing The Euclidean Distance Transform on the ePUMA Parallel Hardware
  Computer Graphics, Visualization, Computer Vision and Image Processing 2011, 2011.


Jens Ogniewski, Andréas Karlsson and Ingemar Ragnemalm
  TEXTURE COMPRESSION IN MEMORY AND PERFORMANCE-CONSTRAINED EMBEDDED SYSTEMS
  Computer Graphics, Visualization, Computer Vision and Image Processing 2011, 2011.


Ingemar Ragnemalm
  Minimalism for usability; The design of a programming development system with a minimalistic user interface
  INTERFACES AND HUMAN  COMPUTER INTERACTION  2010, 2010.


Ingemar Ragnemalm and Dake Liu
  Towards using the ePUMA architecture for hand-held video games
  COMPUTER GRAPHICS,  VISUALIZATION, COMPUTER VISION  AND IMAGE PROCESSING 2010, 2010.


Ingemar Ragnemalm and Patrik Hjelm Andersson
  Shape matching on the Euclidean Distance Transform
  <em>Swedish Symposium on Image Analysis</em>, 2005.


 



Responsible for this page: Peter Berkesand
Last updated: 2017-02-21